I should have bred or tossed Slib early on. Catching boss monsters is actually only a good idea so as to get them for breeding stock. Monsters don't evolve in DQM - you have to breed them to get stronger offspring. The game ACTIVELY TRIES TO PREVENT YOU FROM DOING THIS. I tried to play the whole game through with Slib the starter 'mon Slime because I was used to Pokémon and bonding with that first creature. You have a very limited maximum number of monsters, so if you want to "catch 'em all" you actually have to get rid of monsters. Too much time on the Farm means they'll be unusable (and you can only put so many to sleep at once). Dragon Quest Monsters teaches you to use or lose your monsters. Even if you turn them into breeding factories from Gen II onward, you can still take them out of the Day Care and put them back into your party. Pokémon's story is largely dependent on bonding with your partners. It definitely only EXISTS because of Enix trying to cash in on the 'mon craze (Bandai took a similar route by turning their Tamagotchi-for-boys into a rival 'mon series of anime and games), but in terms of mechanics? As someone who came from Pokémon over to the first western release of DWM, I COMPLETELY misunderstood the tone and mechanics of the games. Mon 12th Jul be fair, Dragon Quest Monsters is more a refinement of the monster recruiting mechanic from Dragon Quest V and Dragon Quest VI than it is of Pokémon.
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